Tengen and Sega had obvious issues with Nintendo, no secret there. The Tengen games are kind of a fascinating trifecta of Nintendo-hate. The rumors' basis are that some of these reprogrammed titles are of such high quality that none but the original company could have produced them. I say "reprogrammed" because there's been rumors lately that some of these games were actually straight ports made by hush-hush teams within the parent company, kept secret so that they could circumvent exclusivity clauses. Nice game.ĮDIT: Oh and as far as NEC Avenue goes, they always "reprogrammed" Sega titles to release them on PC Engine. Oh yeah, and I used to own Altered Beast on Famiclone. They had the SG-1000, and maybe the Mark III was out, but there was no head-on clashing with Nintendo for the console market, so Sega didn't care. Check Tengen on Wikipedia for more detailed info on this.Īs far as using Sega properties on Nintendo consoles, I imagine this was so early into the Famicom's life that Sega wasn't competing directly with it. Nintendo was after them in court, of course. They reversed-engineered the NES' pirate lock out system and made their own carts, that's why they look different. Wouldn't it make more sense to keep your own games exclusive your console?Īs you know, Tengen (Atari) produced a lot of unlicensed NES carts because they hated Nintendo's policies and/or licensing fees. The majority of these for the Japanese market, where the Mega Drive was trailing behind the PC-Engine at one point, but it's still seems odd. You can also throw in Monster Lair for the TGCD, which was the only Hudson Soft port of a Sega/Westone game which didn't underwent the usual title/graphical alteration. I probably left out a game or two (not counting home computer ports and the unpublished Space Fantasy Zone). Thunder Blade - Ported to the PC Engine (by NEC Avenue) Space Harrier - Ported to the Famicom (by Takara) and PC-Engine/TurboGrafx 16 (by NEC Avenue). Shinobi - Ported to the NES (by Tengen) and to the PC-Engine (by Asmik) Outrun - Ported to the PC Engine (by NEC Avenue) Power Drift - Ported to the PC Engine by (Asmik) Jūōki ( Altered Beast) - Ported to the Famicom (by Asmik) and PC Engine (by Asmik in Hucard and CD-ROM² formats) Golden Axe - Released for the PC-Engine (by Telenet) Gain Ground SX - Released for PC Engine (NEC Avenue) Released for the PC Engine (by NEC Avenue)įantasy Zone - Released for the Famicom (by Sunsoft), NES (by Tengen), and PC-Engine (by NEC Avenue)įantasy Zone II - Released for the Famicom (by Sunsoft) Thus far I can think of the following.Īfter Burner - Released for the NES (by Tengen)Īfter Burner II - Released for the Famicom (by Sunsoft) and to the PC Engine (by NEC Avenue)Īlien Syndrome - Released for the Famicom (by Sunsoft) and to the NES (by Tengen)īonanza Bros. We're not talking about obscure stuff here, but a few of their major titles. It's pretty much established that Sega produced the Mark III to compete with the Family Computer and then the Mega Drive to compete with the PC Engine (and later the Super Famicom), so what's the deal with Sega licensing out the rights to other companies to make ports of their games for those competing platforms. Here's something I've been curious about a bit.
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